
Fortnitemares Drum + Rift
by SpookQueue
Pump Shotgun
Drum Gun
Dual Pistols
Chug Jug
Rift-to-GoPump, Drum Gun, Dual Pistols, Chug Jug, Rift-to-Go. Event pressure kit with a sky rotate.
Open any kit in this builder — hotbar, mats, and ammo come with the link.

by SpookQueue
Pump Shotgun
Drum Gun
Dual Pistols
Chug Jug
Rift-to-GoPump, Drum Gun, Dual Pistols, Chug Jug, Rift-to-Go. Event pressure kit with a sky rotate.

by NovaDrop
8-Bit Shotgun
Drum Gun
Tactical Pistol
Small Shield Potion
Sonic Power SneakersHot drop kit: 8-Bit Shotgun, Drum Gun, Tactical Pistol, Small Pots, Sonic sneakers. Spray first, rotate second.

by ChargeShot
8-Bit Shotgun
Mega Buster
Tactical Pistol
Guzzle Juice
Overdrive Grenade8-Bit Shotgun, Mega Buster, Tactical Pistol, Guzzle Juice, Overdrive. Charge lanes + cleanup sidearm.

by BoxTheory
Pump Shotgun
Assault Rifle
Ranger Pistol
Shield Potion
Shockwave GrenadePump Shotgun, Assault Rifle, Ranger Pistol, Big Pots, Shockwaves. First-shot pump kit for box fights.

by NaturalCover
Pump Shotgun
Ranger Assault Rifle
Midas' Masterpiece
Slap Juice
GrapplerPump, Ranger AR, Midas’ Masterpiece, Slap Juice, Grappler. Zero mats — natural cover and swing mobility only.
Use cases
Pick a use case or edit slots — mats and ammo ride along in the share link
Hotbar · mats · ammo · heal stacks — click a slot to re-loot
Readiness
87%
Pieces
60




Small Shield Potion
Relative planning scores from your hotbar, heals, utility, and mats — not an Epic rating.

Heals
Small Shield Potion ×3
+50 shield (caps at 50)

Utility
Sonic Power Sneakers
Spin Dash / Spin Attack · Override
Close range · 3 options
| Weapon | Dmg/shot | STK | TTK | DPS | Mag OK? |
|---|---|---|---|---|---|
8-Bit Shotgun | 116.0 | 2 | 0.71s | 162 | Yes |
Drum Gun | 24.0 | 9 | 0.96s | 199 | Yes |
Tactical Pistol | 28.0 | 8 | 1.03s | 190 | Yes |
Stats and mat piece estimates are for Chapter 7 Season 4 planning (~10 mats per piece). Epic balance patches change numbers — confirm in-game. Dig deeper per gun in the weapon damage calculator or practice piece spam in the build simulator.
Community uploads
Copy the share link from this builder, post it on /upload, and other players can open your exact hotbar + mats plan.
Guns win the clip; mats and heals win the game. A strong kit is five hotbar jobs plus enough wood to retake, stone/metal for late pieces, and ammo that survives two third-parties. Use the presets as scenarios, then edit for what you actually loot on drop.
After you tweak slots or mats, the address bar updates with a short share URL (hotbar ids plus mw / ms / mm for materials and ammo keys). Send that link in Discord or party chat — anyone who opens it lands on your exact inventory with the scorecard and STK/TTK still visible. The default tool page stays param-free until you change a kit.
Close fights still decide contested POIs. Pump rewards first-shot accuracy; 8-Bit sprays when you cannot land pumps. See the shotgun guide for pairing tips.
Classic AR and Ranger cover mid peeks; Drum Gun pressures boxes; Mega Buster is a charge-lane swap. Snipers replace the AR slot here when your drop path has long sightlines.
Contest drops can live on a wood spike; Ranked endgame wants the 500/500/500 cap. Practice piece spam in the build simulator when the inventory plan is set.
Smalls first, then bigs / splashes / Med Kit based on fight pace. Mobility wins rotates — keep Shockwaves or Overdrive for zone; use the zone timer so you leave with utility instead of walking storm.
Shots-to-kill answers “how many hits if every pellet/bullet connects.” Time-to-kill answers “how long that takes at listed fire rate.” The scorecard answers “is this kit thin on shields, rotates, or mats?” Real fights add bloom, builds, and third parties — treat the numbers as relative planning, not a guarantee.
For the season ranking and drop notes, read the weapons tier list.
A free Chapter 7 Season 4 (Override) inventory planner. Build a five-slot hotbar, set wood/stone/metal, plan ammo and heal stacks, then compare estimated shots-to-kill (STK) and time-to-kill (TTK) against 100 / 150 / 200 HP. Share the full inventory link with teammates.
Yes. The inventory panel includes wood, stone, and metal (0–500 each) with contest / mid-game / ranked-endgame / Zero Build presets, plus shells, light, medium, and heavy ammo counts and a heal stack size. All of that rides along in the shareable URL.
Most fights still want a shotgun for box/close pressure, a mid-range AR, a spray or sidearm for cleanup, plus heals and utility. Use the Ranked endgame, Contested POI, Zero Build, Duo support, or Fortnitemares presets as starting points, then swap for what you actually loot.
Close, mid, spray, sustain, rotate, and mats scores are relative planning ratings from your selected guns, heals, utility, and material totals. They are not official Epic ratings — use them to spot thin shields, weak rotates, or low-mat Ranked kits.
STK is how many hits of that weapon are needed to drop the selected HP pool (body or headshots). TTK is how long that takes at the weapon’s listed fire rate, assuming every shot lands and ignoring reload mid-mag. Use it to compare guns, not as a guarantee in real fights with builds, bloom, and peeks.
In Ranked and late-game pubs, yes more often than not. Full mats without shields lose to third-parties; no mobility makes storm and high ground rotations punishable. Zero Build can run 0 mats — just keep grappler / shockwave utility hot.
Icons are real Fortnite item art mirrored for reference. Damage, fire rate, magazine, and mat piece estimates (~10 mats per piece) are approximate planning numbers and can lag Override balance patches — confirm in-game after major updates.
The damage calculator digs into one gun at a time (DPS, mag feasibility, material break shots). The loadout builder focuses on a full inventory — combat trio, heals, utility, mats, and ammo — so you can compare complete kits and use-case presets side by side.
Yes. Build or change an inventory, then use Copy inventory link. The URL encodes shotgun, AR, sidearm, heals, utility, mats, ammo, and heal stack so anyone who opens it sees the same kit, scorecard, and STK/TTK table. The default landing page stays without query params until you modify a loadout.